However, at some point (probably Rundown 6.0://EXT (need to verify exactly when)), the red glow was removed. ![]() The ironsights of the S49 used to have a red glow. ![]() The Shelling S49 is Ludvig Vikström's prefered main weapon for his loadout.Try to aim for headshot or aim for the body for a quick stagger.Good if unsure what to equip when going into a new expedition.Great backup for weapons with long reload animations such as the Sniper.Both of these weapons require good aim in order to be effective, but the Pistol is a somewhat more forgiving weapon to use. The S49 is very similar to the Rifle, boasting a higher rate of fire, faster reload, and larger total ammo capacity, but with much harsher damage falloff, dealing slightly less damage, and having one fewer bullet in the magazine. Although, its moderate damage can leave players vulnerable if they don't aim for the head, as it can take up to five body shots to kill a Striker or Shooter. The S49 has a moderate rate of fire, which paired with the very quick reload speed and decent hip fire accuracy, it ensures there's little downtime shooting at waves of sleepers while on the move. It can kill sleepers in several rounds, especially with headshots which will usually stagger them. Make sure you are firing at the Scout from as far away as possible and from a location that has been cleared of all enemies - there is no point stealth-killing Scouts if you’re going to wake up everyone anyway.As the name implies, the S49 is semi-automatic. If someone on your team is carrying this Special weapon and doesn’t mind spending the round, they can dome the Scout with a single shot. The only other consistent way to defeat Scouts in GTFO without alerting them is by using the Köning PR 11 sniper rifle. You can also foam it up to give yourself a couple of extra seconds on the approach. Don’t hesitate if you accidentally get touched - there is a 2-second grace period after the Scout gets alerted before it actually starts screaming. When the Scout retracts its tendrils, rush in and whack it for a clean kill. Once you have surveyed your surroundings and have a good idea of enemy positions in the room, creep up as close as you can to the Scout without touching its feelers. The key difference is that you only get one chance and the execution needs to be perfect. Any weapon works as long as you hit the scout in their nest-like head. The primary method of clearing Scouts quietly is by one-shotting them with a charged melee attack, just like any other small enemy in GTFO. The DMR and sniper are good mentions, as are the handguns, but i find the automatic weapons enable them to handle groups better. Triggering them is a recipe for disaster, so learning how to defeat Scouts in GTFO without alerting them is key. As a soloist and having completed almost every expedition aside from R7 D2 and E1 currently, the bots are really great with the automatic weapons and lately do really well with the bullpup due to its laser accuracy. Worse yet, they will spawn a wave of additional enemies and may even inadvertently awaken and call in enemies from adjacent rooms. If a player is touched by a tendril or otherwise alerts the Scout, they will scream and immediately wake all enemies in the room. While Sleepers sleep, Scouts roam around, their jellyfish-like tendrils covering large parts of the underground complex in search of intruders. They are one of the few enemies who are never in a dormant state. ![]() Scouts are arguably the most dreaded enemy type in GTFO.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |